Tac Turn Simulator

Training aid only, not for flight use. Turn numbers are simplified (no wind, standard day). Follow current T-38 guidance (AFMAN 11-2T-38V3) and your instructors. © 2026 Pure Pursuit.

Two aircraft start side by side and begin a turn at the same instant. The lead turns from heading 360 to its exit heading (180 by default). Change the wingman's airspeed, bank angle or g, and headings to see where each one ends up and how the spacing changes. Scroll down for examples.

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Spacing now–
Closest–
Widest–
Wingman from lead–

Examples: what each error does

Each example changes one thing from the normal picture (both jets 350 indicated at 15,000 ft, 65° bank, 6,000 ft apart, wingman on lead's left, right turn). The dashed jet shows where the jet that made the error would normally be.

How it works: the lead starts at heading 360 and turns to its exit heading (180 by default). Speeds are indicated airspeed; the sim converts them to true airspeed for each aircraft's altitude (standard day, no wind). Each aircraft flies a level, coordinated turn: bank angle sets the g (g = 1 ÷ cos bank), and airspeed plus bank set the turn rate and radius. Faster means a bigger, slower turn; more bank means a tighter, quicker one. Both aircraft fly straight after rolling out. The scale bar at the bottom left shows the grid size.